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QUESTION NO: 1
What modes can you work in when modeling with Subdivision surfaces?
A. Polygon mode and NURBS mode
B. Standard mode and Polygon mode.
C. Standard mode and Coarser mode.
D. NURBS mode and Component mode.
Answer: B

QUESTION NO: 2
The shading network in a Normal 2DTexture Map is made up of which of the following?
A. One file texture node and a projection node that defines the texture's placement
B. One file texture node and the place2DTexture node that defines the texture's placement.
C. Two place 2DTexture nodes.
D. One place 2DTexture node and one place 3Dtexture node
Answer: B

QUESTION NO: 3
To composite two layers together you would use...
A. Composition settings
B. Garbage Mask
C. Remap Color
D. Blend & Comp
Answer: A

QUESTION NO: 4
How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Answer: D

QUESTION NO: 5
"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the
animated object is moving or 'swimming' through the texture.
What can be done to fix this? Select all that apply.
A. If the object is just transforming and not deforming, parent the 3D Placement node to the animated object
B. If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture
C. If the object is deforming, you can bake the deformation by using Edit > Keys > Bake
Simulation
Answer: A,B

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Updated: May 26, 2022